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From Riot Games's public Greenhouse job board · last checked 2026-10-10 · 0 new in the last 7 days
Showing the 60 newest of 160 open roles. Every link goes to Riot Games's own application page.
| Role | Team | Location | First seen |
| Manager, Anti-Cheat Engineering (Embedded Vanguard) - Central Technology, Anti-Cheat | Riot Technology | Los Angeles, USA; Mercer Island, USA; Redwood City, USA | 2026-10-10 |
| Manager, Software Engineering | Games Studio Operations | Sydney, Australia | 2026-10-10 |
| MBA Rotational Program - Summer 2027 | MBA | Los Angeles, USA | 2026-10-10 |
| Staff Machine Learning Engineer - Unpublished R&D Product | Riot Discovery Studio | Los Angeles, USA | 2026-10-10 |
| Principal, Growth Lead - League of Legends | Publishing | Los Angeles, USA | 2026-10-10 |
| Esports Admin and Sponsorship Account Executive (12 Month Contract) | EMEA Enterprise | Berlin, Germany | 2026-10-10 |
| Manager, 3D Character Art, Skins – League of Legends | Games Studio Operations | Singapore | 2026-10-10 |
| Staff AI & Data Engineer, HR Systems | Enterprise Technology | Los Angeles, USA | 2026-10-10 |
| Senior Program Manager (Brand Partnerships) | Esports | Los Angeles, USA | 2026-10-10 |
| Technical Art Lead, Rigging - VALORANT, Agents | VALORANT Studio | Los Angeles, USA | 2026-10-10 |
| Technical Producer II - VALORANT, Developer Experience | VALORANT Studio | Los Angeles, USA | 2026-10-10 |
| Senior Manager, Software Engineering - Teamfight Tactics - Store & Cosmetics | League Studio | Singapore | 2026-10-10 |
| Senior VFX Artist - Unpublished R&D Product | Riot Discovery Studio | Los Angeles, USA | 2026-10-10 |
| Senior Brand Manager | Publishing | Los Angeles, USA | 2026-10-10 |
| Software Engineering Intern - Summer 2027 (Remote) | Riot Game Studios | Los Angeles, USA | 2026-10-10 |
| Technical Producer II - League of Legends, Tech & Tools | League Studio | Los Angeles, USA | 2026-10-10 |
| Staff Software Engineer, Tools (Full-Stack) - Central Creative | Creative Tools | Los Angeles, USA | 2026-10-10 |
| Staff Software Engineer, Tools (Services) - Central Creative | Creative Tools | Los Angeles, USA | 2026-10-10 |
| Manager, Anti-Cheat Engineering (Head of PC Game Security) - Central Technology, Anti-Cheat | Riot Technology | Los Angeles, USA | 2026-10-10 |
| Sr. Principal Machine Learning Engineer - Central Product Insights | Product Insights | Los Angeles, USA | 2026-10-10 |
| Principal Game Designer - League of Legends, ARAM Mayhem | League Studio | Los Angeles, USA | 2026-10-10 |
| Senior Manager, Game Production - Unpublished R&D Product | Games Studio Operations | Singapore | 2026-10-10 |
| Staff Software Engineer, Infrastructure - Central Technology | Riot Technology | Los Angeles, USA | 2026-10-10 |
| Technical Producer II, Infrastructure - Central Technology | Riot Technology | Los Angeles, USA | 2026-10-10 |
| Senior Technical Producer, 1st Party Platforms - Central Compliance & Release | Games Studio Operations | Los Angeles, USA | 2026-10-10 |
| Senior Software Engineer, Riot Client - Publishing Platform | Publishing Platform | Los Angeles, USA | 2026-10-10 |
| Principal Program Manager, Global Broadcast Strategy & Operations (12 Month Contract) | Riot Esports | Dublin, Ireland | 2026-10-10 |
| Senior Manager, Enterprise Engineering & Process Excellence | Enterprise Technology | Los Angeles, USA | 2026-10-10 |
| Director, Art Direction - Unpublished R&D Product | Riot Discovery Studio | Los Angeles, USA | 2026-10-10 |
| Principal Creative Director, Growth Marketing & Lifecycle | Publishing | Los Angeles, USA | 2026-10-10 |
| Principal Technical Product Manager - VALORANT, Developer Tooling | VALORANT Studio | Los Angeles, USA | 2026-10-10 |
| Staff Software Engineer - Teamfight Tactics, Mobile | League Studio | Los Angeles, USA | 2026-10-10 |
| Manager, Software Engineering - League of Legends, Alternate Play Modes | League Studio | Los Angeles, USA | 2026-10-10 |
| Senior Technical Producer — Teamfight Tactics, Core Tech | League Studio | Los Angeles, USA | 2026-10-10 |
| Project Coordinator, Games (Contract) | Riot Game Studios | Singapore | 2026-10-10 |
| Principal Visual Design Artist - Unpublished R&D Product | Riot Discovery Studio | Los Angeles, USA | 2026-10-10 |
| Principal Software Engineer - League of Legends , UI Tooling | League Studio | Los Angeles, USA | 2026-10-10 |
| Staff Software Engineer - Enterprise Data & AI (Intelligence Platform) | Enterprise Technology | Los Angeles, USA | 2026-10-10 |
| Manager, Software Engineering - SRE Site Lead: Dublin ROC | Riot Technology | Dublin, Ireland | 2026-10-10 |
| Game Producer II - League of Legends (Contract) | Templates | Singapore | 2026-10-10 |
| Principal Data Engineer -Teamfight Tactics | League Studio | Los Angeles, USA | 2026-10-10 |
| Sr. Community Management Lead - Riftbound | Publishing | Los Angeles, USA | 2026-10-10 |
| Treasury and Risk Manager | Finance & Strategy | Seoul, Korea | 2026-10-10 |
| Senior Finance Partner, Japan | Finance & Strategy | Tokyo, Japan | 2026-10-10 |
| Senior UX Designer – Unpublished R&D Product | Riot Discovery Studio | Sydney, Australia | 2026-10-10 |
| Senior Anti-Cheat Engineer - Central Technology, Anti-Cheat | Riot Technology | Los Angeles, USA | 2026-10-10 |
| Staff Application Engineer, OneStream | Enterprise Technology | Los Angeles, USA | 2026-10-10 |
| Principal 3D Character Artist - Unpublished R&D Product | Riot Discovery Studio | Los Angeles, USA | 2026-10-10 |
| Manager, Narrative Writing - League of Legends | League Studio | Los Angeles, USA | 2026-10-10 |
| Senior Esports Events Production Manager | PubSports EMEA | Berlin, Germany | 2026-10-10 |
| Staff Software Engineer, Enterprise AI | Enterprise Technology | Los Angeles, USA | 2026-10-10 |
| Sr. Manager, Creative Management - Wild Rift | League Studio | Shanghai, China | 2026-10-10 |
| Production Accountant | Global Production Services | Seoul, Korea | 2026-10-10 |
| Sr. Director, Creative Direction - TFT | League Studio | Los Angeles, USA | 2026-10-10 |
| Manager, Visual Design Art - TFT | League Studio | Los Angeles, USA | 2026-10-10 |
| Staff Software Engineer, Build Services - Teamfight Tactics | League Studio | Los Angeles, USA; Mercer Island, USA | 2026-10-10 |
| Revenue Accounting Manager | Finance & Strategy | Los Angeles, USA | 2026-10-10 |
| Senior Technical Product Manager - Publishing Platform, Organized Play | Publishing Platform | Los Angeles, USA; Mercer Island, USA | 2026-10-10 |
| Senior Narrative Designer - Unpublished R&D Product | CN Game Studio | Shanghai, China | 2026-10-10 |
| Senior Brand Manager Eastern Europe - VALORANT | PubSports EMEA | Berlin, Germany | 2026-10-10 |
Yes. As of 2026-10-10, Riot Games lists 160 open roles on its Greenhouse job board, 0 of them new in the past week. HiringPing checks the board for you and sends an email (or Slack / Discord message) when a new role that matches your filters goes live, so you can apply in the first hours instead of days later.